Roosevelt Elementary School
Lakewood, Ohio
July 12 - 16, 1999
Rosalinda Day
Welcome to the Camp Invention Pathfinder. Here you can find electronic and print resources for Camp Invention's topics available on the Internet and at Lakewood Public Library.
If you want to register for Camp Invention this summer, jump to Inventure Place's Camp Invention site for more infomation, or link here, print out the registration page, fill it in and fax or mail it to Inventure Place.
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I Can Invent !
Campers take apart discarded appliances to see how they work. Campers also learn how inventors get their ideas -- and protect them with a patent. Parts from the take-apart activity are used to create a fantasy invention, robot, or Rube Goldberg-type invention. A mathematical side trip involves learning about geometric minimal surfaces while experimenting with camper-made bubble blowers.
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History of Inventions and Inventors
- Inventure Place -- National Inventors' Hall of Fame and Museum
- Black Inventions Museum Online
- The Women Inventors Project
- Inventors--Women's History--Netlinks
- Women Inventors and Their Products
- Celebrate Women Engineers and Inventors -- the information is good, but the links are even better!
- Invention Dimension -- maintained by the Lemelson-MIT Awards Program
- Leonardo da Vinci--Man of Both Worlds
Inventing Activities and Processes
- Inventions
- Learn What It Takes to be an Inventor
- Psychology of Invention
- Inventing a New Kind of Pencil
- Inventing High-Technology Tools to Explore the Cosmos
Bubble Science
- Surface Tension--from San Francisco's famous Exploratorium
- A Fun Lesson in Soap Science from FamilyFun Magazine
- Fan Yang and the Science of Bubbles
So You Want to Patent Your Invention?
- Patents
- A Discussion of the U.S. Patent Process
- U.S. Patent and Trademark Office (USPTO)
- International Federation of Inventors' Associations--IFIA Youth
Just for Fun
- Totally Absurd -- Strange and silly inventions that actually have patents!
Books Available in Lakewood Public Library:
Brainstorms! : the stories of twenty American kid inventors/ Tom Tucker
MAIN JUVENILE Book j609.2273 Tucker
Experimenting with inventions/ Robert Gardner
MAIN JUVENILE Book j609 403
Great Inventions/What's Inside?
MAIN JUVENILE Book j620 437
Incredible Inventions/ Philip Wilkinson
MAIN JUVENILE Book j608 Wilkinson
The Thomas Edison book of easy and incredible experiments/ The Thomas Alva Edison Foundation
MAIN JUVENILE Book j507.8 Thomas
You can also search in the Intelligent Catalog under Inventions, Inventing, or Inventors for more titles!
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The Anasazi: Inventions of the Ancient People
In an archaeological Dig and Rig, campers get to uncover artifacts that the Anasazi Indians left behind, and then create an invention to simulate how the Anasazi might have lived in our western states hundreds of years ago. During Kiva Time, campers learn what scientists theorize about this ancient culture and come to appreciate how advanced it was, given the technological and geographic constraints. A woven historical tapestry is the product of Kiva Time discussions.
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Anasazi Information
- Anasazi Archaeology
- Sipapu - a 3-D reconstruction of a Great Kiva
- Treading in the Past: Sandals of the Anasazi
Books Available in the Lakewood Public Library:
- The Anasazi / by David Petersen. MAIN JUVENILE Book j979.01 718
- The Pueblos : a true book / by Alice K. Flanagan. MADISON JUVENILE Book j973.04974 Flanagan MAIN JUVENILE Book j973.04974 Flanagan
- The ancient cliff dwellers of Mesa Verde / by Caroline Arnold ; photographs by Richard Hewett. MADISON JUVENILE Book j978.827 121 MAIN JUVENILE Book j978.827 121
- Indians of the Four Corners; a book about the Anasazi Indians and their modern descendants. Drawings by Margaret Lefranc. MAIN JUVENILE Book j970.2 6036
- The village of blue stone / words by Stephen Trimble ; illustrations by Jennifer Owings Dewey and Deborah Reade. MAIN JUVENILE Book j979.01 892
- Cliff dwellings; ancient ruins from America's past, by C. B. Colby. MAIN JUVENILE Book j970.4 245
- Native Americans and Mesa Verde / by Hazel Mary Martell. MAIN JUVENILE Book j978.827 Martell
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Inventure Island
The Camp Invention cruise ship capsizes and campers are stranded on deserted Inventure Island. They use items washed ashore and island vegetation to create a visual diary of their experiences, leaving behind something that communicates that they were there. |
Links to survival information
- Get Primitive! - information on making tools and weapons using primitive techniques
- Society of Primitive Technology
- The Food Insects Newsletter
- Finding Your Way --from the Exploratorium
- Symbology
- Links to Sites on Ancient Writing Systems
- Oral and Scribal Culture -- a list of links from the Media History Project
Resources available from Lakewood Public Library:
- Communication : facts, things to make, activities / by Ting Morris ; illustrated by Ed Dovey. MAIN JUVENILE Book j302.209 Morris
- Technology / by Roger Bridgman. MADISON JUVENILE Book j600 Bridgman MAIN JUVENILE Book j600 Bridgman
- Nature got there first / Phil Gates. MAIN JUVENILE Book j508 Gates
- Puff-- flash-- bang! : a book about signals / Gail Gibbons. MAIN JUVENILE Book j302.222 416
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Moving Math Murals
An integration of art and math concepts is accomplished by camper-inspired designs using tessellations and fractals. An appreciation of fractals in nature is developed, along with experiencing the power of technology to produce beautiful tessellations in random or chaotic patterns. A tessellation flag or fractal kite is a memento each camper takes home. |
Links to tessellation and fractal information
- Totally Tessellated
- How to Make a Tessellation
- Student Tessellations -- from Ms. Woodburn's Sixth Grade Class, Buchanan Elementary, Pierre SD
- Tessellation Tutorials
- Tessellation Links
- The Fractory: An Interactive Tools for Creating and Exploring Fractals
- A Fractals Lesson for Elementary and Middle School Students
- Beginners' Guide to Chaos
- Fractal World
- Chaffey High School's Fractal Links Pages
Find more information in the Lakewood Public Library:
- Math fun with tricky lines and shapes / by Rose Wyler and Mary Elting ; pictures by Paul Harvey. MADISON JUVENILE Book j793.74 957; MAIN JUVENILE Book j793.74 957
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AMAZing Games
Games provide the context for being creative, both physically and mentally. Each day, campers are challenged to modify the players, equipment, area or rules of familiar games. By Day 4, they invent their own games. |
Internet Resources for Games
Games Kids Play
Card Games -- including readers' invented games
Kid Crosswords and Other Puzzles
Ayers Concepts: Creativity in Inventing Toys and Games
ZoomGames --Games sent in by viewers of the PBS TV show ZOOM
Games resources in Lakewood Public Library:
- Games of the world : how to make them, how to play them, how they came to be / edited by Frederic V. Grunfeld MAIN JUVENILE Book jREF 790 G192
- Pick-up games : the rules, the players, the equipment / D.W. Crisfield. MAIN ADULT Book 790.1922 246
- Children's games in street and playground. Chasing, catching, seeking, hunting, racing, duelling, exerting, daring, guessing, acting, pretending; by Iona and Peter Opie. MAIN JUVENILE Book j790 706
- Let's play : traditional games of childhood / Camilla Gryski ; illustrated by Duûsan Petriûciûc. MADISON JUVENILE Book j796.1922 Gryski MAIN JUVENILE Book j796.1922 Gryski
- Sidewalk games around the world / by Arlene Erlbach ; illustrated by Sharon Lane Holm. MADISON JUVENILE Book j796.14 Erlbach MAIN JUVENILE Book j796.14 Erlbach
- A gallery of games / by Catherine Marchon-Arnaud ; photographs by Marc Schwartz ; research by Etienne Collomb.MADISON JUVENILE Book j745.592 Marchon-Arnaud MAIN JUVENILE Book j745.592 Marchon-Arnaud
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Created for Roosevelt Elementary School Teacher Rosalinda Day
by the Lakewood Public Library Technology Center
Updated 3/29/99