Roosevelt Elementary School
Lakewood, Ohio
July 12 - 16, 1999
Rosalinda Day

Welcome to the Camp Invention Pathfinder.   Here you can find electronic and print resources for Camp Invention's topics available on the Internet and at Lakewood Public Library.

If you want to register for Camp Invention this summer, jump to Inventure Place's Camp Invention site for more infomation, or link here, print out the registration page, fill it in and fax or mail it to Inventure Place.


I Can Invent !
Campers take apart discarded appliances to see how they work.  Campers also learn how inventors get their ideas -- and protect them with a patent.  Parts from the take-apart activity are used to create a fantasy invention, robot, or Rube Goldberg-type invention.  A mathematical side trip involves learning about geometric minimal surfaces while experimenting with camper-made bubble blowers.
History of Inventions and Inventors


Inventing Activities and Processes
 


Bubble Science
 


So You Want to Patent Your Invention?
 


Just for Fun
 

           Books Available in Lakewood Public Library:
Brainstorms! : the stories of twenty American kid inventors/ Tom Tucker
        MAIN JUVENILE Book j609.2273 Tucker
Experimenting with inventions/ Robert Gardner
        MAIN JUVENILE Book j609 403
Great Inventions/What's Inside?
        MAIN JUVENILE Book j620 437
Incredible Inventions/ Philip Wilkinson
        MAIN JUVENILE Book j608 Wilkinson
The Thomas Edison book of easy and incredible experiments/ The Thomas Alva Edison Foundation
        MAIN JUVENILE Book j507.8 Thomas
You can also search in the Intelligent Catalog under Inventions, Inventing, or Inventors for more titles!
 
 
The Anasazi:  Inventions of the Ancient People
In an archaeological Dig and Rig, campers get to uncover artifacts that the Anasazi Indians left behind, and then create an invention to simulate how the Anasazi might have lived in our western states hundreds of years ago.  During Kiva Time, campers learn what scientists theorize about this ancient culture and come to appreciate how advanced it was, given the technological and geographic constraints.  A woven historical tapestry is the product of Kiva Time discussions.
Anasazi Information
 


Books Available in the Lakewood Public Library:
 

 
Inventure Island
The Camp Invention cruise ship capsizes and campers are stranded on deserted Inventure Island.  They use items washed ashore and island vegetation to create a visual diary of their experiences, leaving behind something that communicates that they were there.
Links to survival information Resources available from Lakewood Public Library:
Moving Math Murals
An integration of art and math concepts is accomplished by camper-inspired designs using tessellations and fractals.  An appreciation of fractals in nature is developed, along with experiencing the power of technology to produce beautiful tessellations in random or chaotic patterns.   A tessellation flag or fractal kite is a memento each camper takes home.
Links to tessellation and fractal information


Find more information in the Lakewood Public Library:


 
 
AMAZing Games
Games provide the context for being creative, both physically and mentally.  Each day, campers are challenged to modify the players, equipment, area or rules of familiar games.  By Day 4, they invent their own games.
Internet Resources for Games

Games Kids Play
Card Games -- including readers' invented games
Kid Crosswords and Other Puzzles
Ayers Concepts:  Creativity in Inventing Toys and Games
ZoomGames --Games sent in by viewers of the PBS TV show ZOOM

Games resources in Lakewood Public Library:

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Created for Roosevelt Elementary School Teacher Rosalinda Day
by the Lakewood Public Library Technology Center
Updated  3/29/99